Squish is a Multi Screen Game & Watch video game released in 1986 by Nintendo. The game was never released in Japan. A Pocketsize version of the game was also released. The unit's model number was MG-61. In the game you have to avoid the platforms that are coming towards the player character, Ziggy the Mazeman. The game's name comes from the fact that you'll be "squished" if a platform hits you. The top screen contained game information, while all of the action took place on the bottom screen. This and Zelda were the only two games to have a format like this when it came to Multi Screen games. (Source: nintendo.fandom.com) #nintendo#squish#handheld#handheldgaming#retrogamer#retrogames#retrogaming#eighties#geek#nerd#nintendofan#nintendolife#retrocollector#retrocollective
Trials Rising - Details on How Microtransactions Work, New Info on Gameplay, Track Editor, Content-Sharing Across Platforms, & More ❄
Some new information on Trials Rising has been revealed with how microtransactions work, new info on gameplay, and much more.
- each time you level-up in the campaign, you are rewarded with a loot box
- these loot boxes are called 'Gear Crates'
- these will give you a random assortment of cosmetic items, including new outfits, bike liveries, stickers and racer poses
- if you don't want what's inside, you can spend in-game currency to reroll the contents of the loot box
- in-game currency is earned from completing events
- additional Gear Crates can also be purchased with in-game currency
- you can also unlock items from a marketplace using both the in-game currency and Trials Rising's premium currency, Acorns
- Acorns are bought with real-world cash
- everything in the base game will be available without using Acorns, including all bikes and tracks that ship with the game
- the game's marketplace allows you to sell any items you've customized to other players
- doing so gives you in-game currency (and not Acorns)
- the developer doesn't "take any cut"
- the fee is determined by the rarity of the base item and whether the buyer has unlocked it themselves
▪Info on Gameplay, Customization, Track Creation, & What Content is Shared Between Platforms:
- campaign takes place on a map of the globe, with activities dotted around countries and continents
- traditional courses are joined by sponsor events, giving you additional goals to complete
- includes tutorial-style Trials University challenges and mini-games
- when you've leveled up enough, you can take on head-to-head stadium races
- customization allows you to add 200 layers of stickers, which can be independently colored and scaled
- your racer will pose in multiplayer lobbies before a race
- player-versus-player competitive modes will be restricted to each individual platform
- leaderboard progress and user-created tracks will be shared across PS4, Xbox One, PC and Switch -
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• ( Credits to GoNintendo )
• ( Source: Eurogamer )
De niña siempre me encantó #supermario
Era increíble como mi #nintendo me abstraía, como pantalla a pantalla quería superarme, a él y a mí
Recuerdo una infancia muy bonita, con sus anécdotas, con sus traumas, pero mi infancia al fin y al cabo ;
Ahora el tiempo pasa y vuela, pero te das cuenta que sigues siendo esa niña,
a la que le sigue chiflando #mariobros y su pandilla.
🎮GAME: Super Smash Bros.
🕹CONSOLE: Nintendo 64
ℹINFO: It's the game that started it all. Today, we continue to celebrate the 20th anniversary of Super Smash Bros! The game strayed away from other fighting games at the time by doing away with the health bars and instead incorporating percentage as the life system. The higher the percent, the more likely you will get thrown off stage, which was the main mechanic of the game. Super Smash Bros. launched a worldwide phenomenon. It spawned four sequels and the series became a massive eSports title in the years to come, changing the lives of players all across the globe all for Nintendo's all star fighter.
💥 SMASH TRIVIA: With the help of the late Satoru Iwata, Sakurai created Super Smash Bros. Originally a prototype called “Dragon King: The Fighting Game”, Sakurai thought of the idea of using Nintendo characters as fighters in order to make his game original, and even though he made a prototype with Nintendo characters without the permission of Nintendo, he soon got the green light to continue. In Ultimate, seven stages from Smash 64 make an appearance. The only stages that are missing are Sector Z and Planet Zebes. The game's version of Final Destination and Battlefield are only playable in 1P Mode.
P.S. I've made more slides now! Info should pop more now than before :)